Not all Bingo Bugle editions have an online paper. In those instances, you may pick up a copy at your local Bingo Hall. Click Mac OS X:zip under PICO-8 (Alpha). Open the Pico-8 folder in Downloads and drag it to Applications. Control-click the Pico-8 file and choose Open. Click Open in the '“PICO-8” is from an.

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2D Arrays

For beginners, I suggest you use concatenation to index 2D arrays. Create a new object in a 2D cell at (i,j) in a table called myArray with the following code:

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To iterate over all objects in the myArray you can use the pairs iterator. Caution: the objects are not ordered when using pairs!

If we want to access the objects in a particular order we should use nested for loops:

Objects And Container

Entities like the spaceship in this gif are objects. Containers for objects are special in Pico-8 because we have a couple of built-in functions to help us manage insertion and deletion. I strongly suggest to use add(), del() and all() for container and entity management.

Create and add an object to a table with add():

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In your _update or _draw callbacks, you will most likely want to loop over all objects. You should use all() for that:

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You can use del() to remove an object from the container even while iterating over the container:

This only works with all() and del() together! This is great for games where you have dynamic objects such as bullets, effects or timed events that are added and removed dynamically.

I hope that these two hints help you to get started with the awesome Pico-8 engine. For advanced users, other methods might be more efficient. I recommend reading the Pico-8 Docs or the PIL for more information.