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FUSE for macOS File system integration made easy What is FUSE for macOS? FUSE for macOS allows you to extend macOS's native file handling capabilities via. Posts about Mac OS X written by AshOoO.
Ren'py uses powerful scripting languages to help deliver fantastic game abilities with Python and PyGame. Rpy to whatever name you prefer. 6 OS: Windows, Linux, Mac, Android Language: English The Ren'Py Visual Novel Engine is a free software engine which facilitates the creation of visual novels, a form of computer-mediated storytelling. Ceremony For Seeing Mac. Ceremony For Seeing win64. Ceremony For Seeing win32. Log in with itch.io to leave a comment.
A downloadable tool for Windows, macOS, and Linux
LabChirp is a powerful and versatile sound effect generator, useful for games, music, videos - anything you like!
A manual and some example sounds are included to get you started.
Works on Windows (requires .NET Framework 2.0) and other platforms (Linux, Mac) through Mono.
Main features:
- Multiple channels: Up to eight individual channels. All or any element of a channel can be copied to another.
- Modulation: For vibrato and tremolo (pulsating variation in pitch and volume).
- Envelopes: To shape everything the way you want it.
- Waveforms: Make your own custom waveforms, or use any of the standard ones (sine, triangle, sawtooth, square, noise).
- Effects: Add cool post-effects to your sound.
- Customizable randomizer: For the lazy sound designer.
- Customizable mutator: To randomize your sound slightly.
- Batch save: If you are in a hurry and need a lot of sounds fast.
Here is a demo in mp3 format showing all of the example sounds and some randomly generated sounds using different presets.
Status | Released |
Category | Tool |
Platforms | Windows, macOS, Linux |
Release date | Apr 24, 2011 |
Rating | |
Author | Labbed |
Tags | 16-bit, 8-Bit, audio, effect, Generator, randomizer, sfx, sound, synth, wave |
Average session | A few minutes |
Inputs | Keyboard, Mouse |
Links | Homepage |
Download
Click download now to get access to the following files:
Development log
- LabChirp 1.60!Dec 16, 2019
Log in with itch.io to leave a comment.
I can't figure out how to get Mono to open this on the Mac. Using the terminal throws up a bunch of errors and it won't open in the Finder because it's not recognized as a application
This is awesome! I've been using CFXR (basically, SFXR for Mac) but it's 32-bit and 32-bit apps can't run on newer versions of Mac OS
This is better anyway. Has a lot more features and versatility
It's actually possible to package a Mono app for Mac OS so it's easier for Mac users to run. I think the developer should do it. I found this info here
macpack (Mac OS X only)
macpack is a tool that must be used to bundle Cocoa# applications into Double-Clickable, Finder friendly, bundles on Mac OS X. It bundles static libraries and resources, as well as generates a basic info.plist into the .app bundle.
For example the following commands are used to build the CurrencyConverter.exe into an application bundle:
The resulting CurrencyConverter.app is just another Mac OS X application as far as the Finder is concerned, and can be opened from Finder, or launched from Terminal using the open -a CurrencyConverter command.
Sorry, I can't help you with the 'bunch of errors' you get. I don't have a Mac, so I can't test LabChirp on Mac myself, but I know of a few people who have got it working through Mono. After installing Mono, all you should have to do is open a terminal and type mono LabChirp.exe (or the full path to LabChirp). For instance, on Linux I can open a terminal and type mono '/home/labbed/Downloads/LabChirp/LabChirp.exe' and it works. For convenience, you could create a terminal script for future use.
LabChirp is not a Mono application, or a Cocoa# application. It is a .NET application. So I don't think I can use macpack.
However, I've heard that .NET CORE has a lot better native compatibility with Mac (and Linux), so I might give that a try for a future release if it isn't too much of a hassle to migrate.
Thanks for responding. I will try .NET core because Mono just isn鈥檛 working. I wonder if other people are having the same problem as me. I鈥檒l let you know if .NET core works
Were you able to get LabChirp up and running on OS X? I'm a Mac user, would love to have an executable file for sound design!
Nope! It was a lot of work and I couldn鈥檛 figure it out. I think the developer ought to create a guide
This tool is seriously awesome. I think its presets are better than sfxr. I am gonna use it in my games!
Why is this marked as Linux and Mac compatible? It only comes with an .exe file...
Because you can run it through Mono, and it works.
Alright, I checked and it does! Sweet! Although some note mentioning that would be helpful 馃檪
Edit:
I also updated Wine in my system from 4.0 to 5.0 and it works with Wine as well.
It is mentioned when you download it (under the 'Download and install instructions from Labbed' section) and also on my website download page (http://labbed.net/software/labchirp/). However, it should probably be mentioned on the itch.io page as well! And perhaps in the manual.
I did not know it works with Wine! I've tried it before (several years ago) and it didn't work, which is why I tell people to use Mono. I will give it another try with the newest version and see how it works. Thanks for letting me know!
Good luck with your future game projects! And have a nice day!
It just occured to me that you could also make a 'start.sh' sort of bash script that would simply execute 'mono LabChirp.exe'.
Then mark it as Linux executable in the manifest so the itch client app can start it for the user, as long as Mono is installed.
https://itch.io/docs/itch/integrating/manifest-actions.html
This is one of the most incredible things I have ever seen.
We just used this to create all the sounds for our Viroids game.
Many thanks, it's a great tool.
Awesome to see it here on itch!
Too bad it's still hacky for Linux/OSX users to use it.
I can't figure out how to make it work on Mac either
Great piece of software, thank you for sharing it!
A downloadable extension for Windows
Quick links:marketplace 路 documentation 路 YYG forum topic 路 GML->Lua converter
Versions: GameMaker: Studio, GameMaker Studio 2
Apollo allows to integrate Lua scripting into your GameMaker: Studio 1 / GameMaker Studio 2 games. The extension works on Windows, Mac, and Linux.
The extension allows GML code to call Lua functions and for Lua code to call exposed GML scripts and/or work with exposed GML instances. This means that you can use the extension to implement high-end modding APIs for your game(s).
Other features include support for multi-value returns between GML and Lua, error handling, live reloading (see demo), and support for multi-step execution of functions (coroutines).
Documentation and wrapper script generator are included in the extension (right click - 'Import Assets'). Source code for the demo is included as a separate file in the downloads.
Updated | 19 days ago |
Status | Released |
Category | Assets |
Rating | |
Author | YellowAfterlife |
Made with | GameMaker: Studio |
Tags | extension, GameMaker, lua |
Purchase
In order to download this extension you must purchase it at or above the minimum price of $14.95 USD. You will get access to the following files:
Download demo
Development log
- 2.3 minifix19 days ago
- Apollo v2! (beta)Mar 28, 2019