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Dec 21, 2020 • Filed to: Solve Mac Problems • Proven solutions

While there are many methods available to the users to recover or reinstall their Mac OS X, in this article, we shall keep our focus on the re-installation that is carried out through the Internet Recovery mode. Critical data can be lost if the OS isn’t recovered, and to overcome that issue, it is important to learn about the reinstallation process of Mac OS X through the Internet Recovery mode. While users are free to make their choice when it comes to opting for a method, the Internet Recovery mode certainly surpasses many others, and in the following article, we shall understand why.

For this reason it is unlikely that you will be able to install an older version of macOS on a new Mac - but you can take a look at How to install old versions of macOS or OS X for guidance on. Jul 09, 2019 Call relay, part of Apple's Continuity features, lets you answer and place calls from your iPhone using your Mac without having to scramble to find your phone. Because call relay uses the same phone number, carrier, and plan as your iPhone, the person on the other end can't tell the difference. I remember how stable System 7.6.1 felt, the new UI overhaul in Mac OS 8 which felt so modern, the rocky initial transition to Mac OS X (I ran 10.0 on an iBook and found it to be so unusable I switched back to Mac OS 9 and then went to Mac OS X again with 10.1) that was then resolved and became a solid and fantastic OS.

Part 1 When to Go for Mac Internet Recovery for Mac OS X

We shall answer the above question by classifying it into a series of sub-questions. To start with, let us understand what Mac Internet Recovery is.

What is Mac Internet Recovery?

The recent models of Macs come with the functionality of starting up directly from an Internet-based version of the Mac OS X Recovery. This is particularly helpful in the case where the startup drive encounters an issue, or worse, is missing the OS altogether. The erase or wiping can happen accidentally or due to some software bug and can cause disruption to the user. Through Mac Internet Recovery, users have the option to start their Mac directly through the Apple Servers. When the users use this mode to start their systems, the system performs a quick storage space test along with checking the hard disk for any other hardware bugs.

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Why should you use Internet Recovery to reinstall Mac?

Well, this one of the most frequently asked questions amongst the ones operating Mac Systems. Why take all the trouble and opt for Internet Recovery instead of going the conventional way? In the following points, we list the reasons that make reinstallation of Mac through Internet Recovery an intelligent option.

  • One doesn’t need an Operating System disc to perform the reinstallation. This is helpful in cases when you are not carrying the OS disc and want to perform the Mac reinstallation immediately to carry on with your work.
  • There is no need for the user to download separate Operating System files. The Internet Recovery mode will download the installer files, and as a user, you are saved from the trouble of downloading them yourself.
  • The method is less complicated than the conventional method of downloading and installing the Mac OS X. This is helpful for users who aren’t very keen on the technical aspects of the installation process.

What should I do before opting for Internet Recovery?

Here are the points that must be kept in mind before going for the reinstallation of Mac through Internet Recovery mode:

  • For obvious reasons, you must have an internet connection. Users must use their DHCP on the WiFi or any Ethernet Network to install the Mac OS X.
  • For the ones who have purchased the OS X from any Apple Store, they might be prompted to enter an Apple ID or password that was used to purchase the OS X.
  • Users must note that the time taken for the reinstallation of OS X directly depends on the speed of the internet connection being used. Please ensure that the Internet settings are compatible with the Mac OS X Recovery. In the case of incompatible settings, the installation process could be halted midway.

Part 2 How to Reinstall Mac OS X with Internet Recovery Mode

Here are the steps that are to be taken. We start with accessing the recovery mode on your Mac through the following steps:

1) Access recovery mode by holding down the Apple Key and R Key.

2) Users must ensure that they are connected to the internet. We recommend that you use a private network for the same, and avoid any public network due to its configuration. Also, the installation file happens to be large which may take quite a lot of time on any public network.

3) Now, power off your Mac; Apple Shut Down. If you experience the OS not responding, simply press and hold the power button until the Mac switches itself off, and then wait for 30 seconds.

4) Power on your Mac. Hold the Apple Key and R key until you hear the chime noise. Once heard, it will start the OS X in Recovery Mode.

5) The final step has you tapping the ‘Install Mac OS X’ and Continue in the OS X utility section of the screen to start the installation process. After that, there would be on-screen instructions to guide you through the entire process.

Video Tutorial on How to Boot Mac into Recovery Mode

Part 3 What to Do when Mac Internet Recovery Method Fails

It is possible that you might not be able to reinstall your Mac OS X successfully using the Internet Recovery Mode. While this can be a damper, it doesn’t mean you cannot diagnose the problem behind it.

What if Recoverit Mode is not working? Go there and get solutions for 'Mac will not boot into Recovery mode'.

Why could have the Internet Recovery method failed?

  • Check that your internet connection is working. The Ethernet users must check for proper cable connections while the WiFi users must check the modem.
  • If you are on a public network, chances are that the internet settings might not be compatible with the installation process.
  • If the internet is too slow, the process could have abandoned itself as the file to be downloaded is quite large.
  • Please check that your Mac has a proper power connection. In the case of laptops, the battery should be enough. Losing your power midway can render your device useless.

Measures to be taken to ensure that the Internet Recovery Mode works:

  • As discussed above, we recommend that you opt for a private internet network to carry out the above process. This is because of the large size of the installation file and the hindrances you wish to avoid due to incompatible internet settings and slow internet speed.
  • Please ensure that it is sufficient in your system. Losing power in the process can render the device useless.
  • If the problem persists even when the above two measures have been taken, chances are that your hard disk has been corrupted completely, and therefore, consult a technical consultant for the same.

What if I lose critical data in the process?

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For the ones who have lost critical data in the process, you can get reliable data recovery to help you retrieve your lost data back. Recoverit data recovery for Mac support to recover data from any storage device caused by any data loss scenario.

Recoverit - The Best Mac Internet Recovery Software

  • Recover data from all storage devices like MacBook hard drive.
  • Recover 1000+ types and formats of files in different situations.
  • Scan and preview the files before you recover them from MacBook hard drive.

Step 1. Download and install Recoverit data recovery for Mac. To recover lost data on Mac, please select a hard drive disk first where you want the lost data back. Click 'Start' to get started.

Step 2. A deep scan will immediately begin on your Mac hard drive. The lost or deleted files will be scanned in a while.

Step 3. Once the scan is over, the lost contents would be displayed, and the users can select their lost content and tap on 'Recover' to restore them to their Mac. However, users must be careful not to save the recovered data in its original location due to the risk of being overwritten.

The above information is helpful for anyone who is looking to reinstall their Mac OS X through the Internet Recovery mode. Please note that the Recovery Mode in Apple offers numerous functions to the users and therefore is a great tool to learn more about.

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'About This Computer' Mac OS 9.1 window showing the memory consumption of each open application and the system software itself.

Historically, the classic Mac OS used a form of memory management that has fallen out of favor in modern systems. Criticism of this approach was one of the key areas addressed by the change to Mac OS X.

The original problem for the engineers of the Macintosh was how to make optimum use of the 128 KB of RAM with which the machine was equipped, on Motorola 68000-based computer hardware that did not support virtual memory.[1] Since at that time the machine could only run one application program at a time, and there was no fixedsecondary storage, the engineers implemented a simple scheme which worked well with those particular constraints. That design choice did not scale well with the development of the machine, creating various difficulties for both programmers and users.

Fragmentation[edit]

The primary concern of the original engineers appears to have been fragmentation – that is, the repeated allocation and deallocation of memory through pointers leading to many small isolated areas of memory which cannot be used because they are too small, even though the total free memory may be sufficient to satisfy a particular request for memory. To solve this, Apple engineers used the concept of a relocatable handle, a reference to memory which allowed the actual data referred to be moved without invalidating the handle. Apple's scheme was simple – a handle was simply a pointer into a (non-relocatable) table of further pointers, which in turn pointed to the data.[2] If a memory request required compaction of memory, this was done and the table, called the master pointer block, was updated. The machine itself implemented two areas in memory available for this scheme – the system heap (used for the OS), and the application heap.[3] As long as only one application at a time was run, the system worked well. Since the entire application heap was dissolved when the application quit, fragmentation was minimized.

The memory management system had weaknesses; the system heap was not protected from errant applications, as would have been possible if the system architecture had supported memory protection, and this was frequently the cause of system problems and crashes.[4] In addition, the handle-based approach also opened up a source of programming errors, where pointers to data within such relocatable blocks could not be guaranteed to remain valid across calls that might cause memory to move. This was a real problem for almost every system API that existed. Because of the transparency of system-owned data structures at the time, the APIs could do little to solve this. Thus the onus was on the programmer not to create such pointers, or at least manage them very carefully by dereferencing all handles after every such API call. Since many programmers were not generally familiar with this approach, early Mac programs suffered frequently from faults arising from this.[5]

Palm OS and 16-bit Windows use a similar scheme for memory management, but the Palm and Windows versions make programmer error more difficult. For instance, in Mac OS, to convert a handle to a pointer, a program just de-references the handle directly, but if the handle is not locked, the pointer can become invalid quickly. Calls to lock and unlock handles are not balanced; ten calls to HLock are undone by a single call to HUnlock.[6] In Palm OS and Windows, handles are an opaque type and must be de-referenced with MemHandleLock on Palm OS or Global/LocalLock on Windows. When a Palm or Windows application is finished with a handle, it calls MemHandleUnlock or Global/LocalUnlock. Palm OS and Windows keep a lock count for blocks; after three calls to MemHandleLock, a block will only become unlocked after three calls to MemHandleUnlock.

Addressing the problem of nested locks and unlocks can be straightforward (although tedious) by employing various methods, but these intrude upon the readability of the associated code block and require awareness and discipline on the part of the coder.

Memory leaks and stale references[edit]

Awareness and discipline are also necessary to avoid memory 'leaks' (failure to deallocate within the scope of the allocation) and to avoid references to stale handles after release (which usually resulted in a hard crash—annoying on a single-tasking system, potentially disastrous if other programs are running).

Switcher[edit]

See full list on support.apple.com

The situation worsened with the advent of Switcher, which was a way for a Mac with 512KB or more of memory to run multiple applications at once.[7] This was a necessary step forward for users, who found the one-app-at-a-time approach very limiting. Because Apple was now committed to its memory management model, as well as compatibility with existing applications, it was forced to adopt a scheme where each application was allocated its own heap from the available RAM.[8]The amount of actual RAM allocated to each heap was set by a value coded into the metadata of each application, set by the programmer. Sometimes this value wasn't enough for particular kinds of work, so the value setting had to be exposed to the user to allow them to tweak the heap size to suit their own requirements. While popular among 'power users', this exposure of a technical implementation detail was against the grain of the Mac user philosophy. Apart from exposing users to esoteric technicalities, it was inefficient, since an application would be made to grab all of its allotted RAM, even if it left most of it subsequently unused. Another application might be memory starved, but would be unable to utilize the free memory 'owned' by another application.[3]

While an application could not beneficially utilize a sister application's heap, it could certainly destroy it, typically by inadvertently writing to a nonsense address. An application accidentally treating a fragment of text or image, or an unassigned location as a pointer could easily overwrite the code or data of other applications or even the OS, leaving 'lurkers' even after the program was exited. Such problems could be extremely difficult to analyze and correct.

Switcher evolved into MultiFinder in System 4.2, which became the Process Manager in System 7, and by then the scheme was long entrenched. Apple made some attempts to work around the obvious limitations – temporary memory was one, where an application could 'borrow' free RAM that lay outside of its heap for short periods, but this was unpopular with programmers so it largely failed to solve the problems. Apple's System 7 Tune-up addon added a 'minimum' memory size and a 'preferred' size—if the preferred amount of memory was not available, the program could launch in the minimum space, possibly with reduced functionality. This was incorporated into the standard OS starting with System 7.1, but still did not address the root problem.[9]

Virtual memory schemes, which made more memory available by paging unused portions of memory to disk, were made available by third-party utilities like Connectix Virtual, and then by Apple in System 7. This increased Macintosh memory capacity at a performance cost, but did not add protected memory or prevent the memory manager's heap compaction that would invalidate some pointers.

32-bit clean[edit]

Originally the Macintosh had 128 kB of RAM, with a limit of 512 kB. This was increased to 4 MB upon the introduction of the Macintosh Plus. These Macintosh computers used the 68000 CPU, a 32-bit processor, but only had 24 physical address lines. The 24 lines allowed the processor to address up to 16 MB of memory (224 bytes), which was seen as a sufficient amount at the time. The RAM limit in the Macintosh design was 4 MB of RAM and 4 MB of ROM, because of the structure of the memory map.[10] This was fixed by changing the memory map with the Macintosh II and the Macintosh Portable, allowing up to 8 MB of RAM.

Because memory was a scarce resource, the authors of the Mac OS decided to take advantage of the unused byte in each address. The original Memory Manager (up until the advent of System 7) placed flags in the high 8 bits of each 32-bit pointer and handle. Each address contained flags such as 'locked', 'purgeable', or 'resource', which were stored in the master pointer table. When used as an actual address, these flags were masked off and ignored by the CPU.[4]

While a good use of very limited RAM space, this design caused problems when Apple introduced the Macintosh II, which used the 32-bit Motorola 68020 CPU. The 68020 had 32 physical address lines which could address up to 4 GB (232 bytes) of memory. The flags that the Memory Manager stored in the high byte of each pointer and handle were significant now, and could lead to addressing errors.

In theory, the architects of the Macintosh system software were free to change the 'flags in the high byte' scheme to avoid this problem, and they did. For example, on the Macintosh IIci and later machines, HLock() and other APIs were rewritten to implement handle locking in a way other than flagging the high bits of handles. But many Macintosh application programmers and a great deal of the Macintosh system software code itself accessed the flags directly rather than using the APIs, such as HLock(), which had been provided to manipulate them. By doing this they rendered their applications incompatible with true 32-bit addressing, and this became known as not being '32-bit clean'.

In order to stop continual system crashes caused by this issue, System 6 and earlier running on a 68020 or a 68030 would force the machine into 24-bit mode, and would only recognize and address the first 8 megabytes of RAM, an obvious flaw in machines whose hardware was wired to accept up to 128 MB RAM – and whose product literature advertised this capability. With System 7, the Mac system software was finally made 32-bit clean, but there were still the problem of dirty ROMs. The problem was that the decision to use 24-bit or 32-bit addressing has to be made very early in the boot process, when the ROM routines initialized the Memory Manager to set up a basic Mac environment where NuBus ROMs and disk drivers are loaded and executed. Older ROMs did not have any 32-bit Memory Manager support and so was not possible to boot into 32-bit mode. Surprisingly, the first solution to this flaw was published by software utility company Connectix, whose 1991 product MODE32 reinitialized the Memory Manager and repeated early parts of the Mac boot process, allowing the system to boot into 32-bit mode and enabling the use of all the RAM in the machine. Apple licensed the software from Connectix later in 1991 and distributed it for free. The Macintosh IIci and later Motorola based Macintosh computers had 32-bit clean ROMs.

It was quite a while before applications were updated to remove all 24-bit dependencies, and System 7 provided a way to switch back to 24-bit mode if application incompatibilities were found.[3] By the time of migration to the PowerPC and System 7.1.2, 32-bit cleanliness was mandatory for creating native applications and even later Motorola 68040 based Macs could not support 24-bit mode.[6][11]

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Object orientation[edit]

The rise of object-oriented languages for programming the Mac – first Object Pascal, then later C++ – also caused problems for the memory model adopted. At first, it would seem natural that objects would be implemented via handles, to gain the advantage of being relocatable. These languages, as they were originally designed, used pointers for objects, which would lead to fragmentation issues. A solution, implemented by the THINK (later Symantec) compilers, was to use Handles internally for objects, but use a pointer syntax to access them. This seemed a good idea at first, but soon deep problems emerged, since programmers could not tell whether they were dealing with a relocatable or fixed block, and so had no way to know whether to take on the task of locking objects or not. Needless to say this led to huge numbers of bugs and problems with these early object implementations. Later compilers did not attempt to do this, but used real pointers, often implementing their own memory allocation schemes to work around the Mac OS memory model.

While the Mac OS memory model, with all its inherent problems, remained this way right through to Mac OS 9, due to severe application compatibility constraints, the increasing availability of cheap RAM meant that by and large most users could upgrade their way out of a corner. The memory was not used efficiently, but it was abundant enough that the issue never became critical. This is ironic given that the purpose of the original design was to maximise the use of very limited amounts of memory. Mac OS X finally did away with the whole scheme, implementing a modern sparse virtual memory scheme. A subset of the older memory model APIs still exists for compatibility as part of Carbon, but maps to the modern memory manager (a thread-safe malloc implementation) underneath.[6] Apple recommends that Mac OS X code use malloc and free 'almost exclusively'.[12]

References[edit]

  1. ^Hertzfeld, Andy (September 1983), The Original Macintosh: We're Not Hackers!, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  2. ^Hertzfeld, Andy (January 1982), The Original Macintosh: Hungarian, archived from the original on June 19, 2010, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  3. ^ abcmemorymanagement.org (December 15, 2000), Memory management in Mac OS, archived from the original on May 16, 2010, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  4. ^ abHertzfeld, Andy, The Original Macintosh: Mea Culpa, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  5. ^Apple Computer (October 1, 1985), Technical Note OV09: Debugging With PurgeMem and CompactMem, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  6. ^ abcLegacy Memory Manager Reference, Apple Inc., June 27, 2007, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  7. ^Hertzfeld, Andy (October 1984), The Original Macintosh: Switcher, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  8. ^Mindfire Solutions (March 6, 2002), Memory Management in Mac OS(PDF), p. 2, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  9. ^'System 7.1 upgrade guide'(PDF). Archived from the original(PDF) on March 4, 2016. Retrieved May 26, 2015.
  10. ^'memory maps'. Osdata.com. March 28, 2001. Retrieved May 11, 2010.CS1 maint: discouraged parameter (link)
  11. ^Apple Computer (January 1, 1991), Technical Note ME13: Memory Manager Compatibility, retrieved May 10, 2010CS1 maint: discouraged parameter (link)
  12. ^Memory Allocation Recommendations on OS X, Apple Inc, July 12, 2005, retrieved September 22, 2009CS1 maint: discouraged parameter (link)

External links[edit]

  • Macintosh: ROM Size for Various Models, Apple Inc, August 23, 2000, retrieved September 22, 2009CS1 maint: discouraged parameter (link)

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