1. Weird Place In The Caves Mac Os Catalina
  2. Weird Place In The Caves Mac Os Sierra

Google Photos is the home for all your photos and videos, automatically organized and easy to share. Search the world's information, including webpages, images, videos and more. Google has many special features to help you find exactly what you're looking for. Credit: Yuri Litvinenko/Creative Commons Apple computers can be found all over the world, and plenty wind up in unusual places. But perhaps the one in the strangest place of all is the Apple II. Discover the innovative world of Apple and shop everything iPhone, iPad, Apple Watch, Mac, and Apple TV, plus explore accessories, entertainment, and expert device support.

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Indiana Jones and the Fate of Atlantis

Developer: LucasArts
Publisher: LucasArts
Platforms: DOS, Mac OS Classic
Released in US: June 1992
Released in EU: 1992

This game has unused areas.
This game has a hidden developer message.
This game has unused graphics.
This game has unused items.
This game has unused text.
This game has debugging material.

  • 2Unused Rooms
  • 3Unused Items
  • 5Unused Character Graphics
  • 6Unused Graphics
  • 9Unused Text

Debug Mode

After booting up the game, enter shinymetal on the keyboard. Then, press Ctrl, Shift and D together. At any time Indiana Jones is on the screen, press one of the following key combinations:

Key(s)Action
Ctrl + EExamine/Change a SCUMM variable
Ctrl + FFast mode
Ctrl + GGo to a room
Ctrl + OPick up an object
Ctrl + LEnter in a boot parameter


(Source: Endy/Ender, bgbennyboy)

Unused Rooms

There are a few places that are unused in the final game, with most of them located in the cave of Knossos.

Sophia Hapgood's Office

The room to the right of Sophia Hapgood's office isn't accessible in the game, and is only used for a cutscene. This part of Sophia's office was probably meant to be fully playable with Sophia entering the other room. It has also been discovered that this room also contains a clever nod to Maniac Mansion by labeling the fern in the corner as 'Chuck'.

The door between the two rooms is called 'exit'.

The desk drawer is named 'clippings'.

The dressing screen that uses Sophia in the scene is called 'changing screen'. It is also possible to open and close.

Text : A changing screen for modest people.

0000132A (01)00001368 (17)00001369 (03)00001370 (3B)00001372 (02)0000161A (01)0000163B (00)0000163D (00)00002060 (00)00002D65 (01)00002D83 (01)00002DA1 (01)00002DBF (01)00002DDD (01)00002DFB (01)00002E19 (01)00002E37 (01)00002E55 (01)00003053 (01)00003071 (01)000039F5 (01)000041C1 (01)


Unused Cave Knossos Rooms

The cave of Knossos contains four unused rooms. One contains an older version of the large minotaur statue that Indy must use his whip on. Some doors lead to used rooms in the cave, while others are nonfunctional.

ID:93

The two doors do not work.

ID:9F

The left door and the middle door:

ID:AD

The middle door leads to a room, but the right door does not work.


(Source: Dark Linkaël)

Unused Items

There are two unused items that can be activated using a hex editor.

Coat

It's an expensive topcoat.

This coat can be seen in Indy's office at the beginning of the game, and belongs to Klaus Kerner. However, it can't be picked up, and has no inventory icon.


Box of Parts

Catalina

It appears to be full of torpedo tube parts.

Klaus Kerner's submarine can't be entered without hacks. However, an exclusive item is available inside, which can't be found in the other two game modes when inside the submarine. It doesn't seem to do anything, though.


(Source: Dark Linkaël)

Unused Item Icons

There are a number of icons for unused items. They can be seen by modifying a backup of the game with a hex editor.

ED04

0605

0805

0A05

2805

3605


Unused Character Graphics

Indy's Mask

This mask does not resemble the mask that was used, so it's probably an earlier version of it.

000023B9 (11)000023D3 (01)00002414 (11)


(Source: Dark Linkaël)

Marcus's Unused Animations

Marcus only appears at the beginning of the game and does not move much during his appearance. However, there are some unused animations of Marcus pondering, with front and side views.


Unused Graphics

Unused Excavated Door

In this room, the entrance to the cave starts out intact, with a wooden door frame. Later in the game, Klaus Kerner causes the door to collapse and Indy has to dig his way out with a shovel.

In the actual game, the room reverts to its original appearance. However, there are graphics for a third room state, which looks much more like the aftermath of a reopened entrance, with extra debris and the broken pieces of the frame, but it was never used.

Old Version
Final Version

Statue Spewing Lava

This statue located in the God Machine is only visible before it is activated, after which the screen shifts to the right. However, there are unused graphics of it spewing lava, which only happens after the God Machine is activated.

Sophia's Necklace

Throughout the game, except at the very end, Sophia is always wearing her necklace. However, when Sophia removes it, the game never shows a closeup of her neck. With a hex editor, it is possible to look at Sophia's chest without the necklace.

(Source: Dark Linkaël)

Unused World Map Cities

The world map has two destinations that aren't used in the game. In an older version, Indy would travel to Cadiz and Leningrad to learn more about the mystery of the City of Atlantis. These two cities would later appear in the comic book where Indy and Sophia meet Marcus at Leningrad and recover the Hermocrates, where afterwards Brody goes to Cadiz to recover one of the disks that would power the God-Machine. These two destinations can be seen on the map, using a hex editor on a save file.

00001EE9 (F0) Leningrad

00001EEA (07) Cadiz


Unused Text

This game has a lot of unused text. Some of these scenes can be re-enabled by using a hex editor.

Marcus in Indy's Office

00002061 (01)


Marcus only appears at the beginning of the game, in the scene where Klaus Kerner steals the statue from Indy's office. Upon returning to the office after the scene, no characters are present. However, in earlier versions of the game, Marcus would still be waiting in the office, with more dialogue:

1) Marcus : Indy, what are you doing here?

Two possible answers :

2) Indy : Just stretching my legs.

3) Marcus : Now is not the time.

4) Marcus : Miss Hapgood may be in real danger!


2) Indy : Maybe I forgot something.

Mac

3) Marcus : I can't imagine what.

4) Marcus : Miss Hapgood may be in real danger!


Upon returning to Marcus :

1) Marcus : Indy, please...

2) Marcus : ...you ought to get going.


(Source: Dark Linkaël)

Indy's Office

Other unused items and text exist within Indy's office, such as Kerner's coat (mentioned above).

00004922 (40) Bathroom door

0000493A (40) Coat

00004926 (40) Whip


The Boat's Captain

0000507A (40) Door

In this room, during the 'Action' mode, there are unused actions for the small double doors.

Text : Close : It's a hatch.

Text : Open : It's a convenient place to store things.


(Source: Dark Linkaël)

Towards the God Machine

00001EE7 (40)

In the third part of the City of Atlantis, the game obscures the verbs and text at the bottom of the screen. One of the locations viewed from above has two unused destination descriptions, one in all-caps with an exclamation point.

Texts : 'tunnel back to hall' and 'THE GOD MACHINE!'


Text Not Used in Algiers

In one of the files belonging to the part of Algiers, it is possible to find a strange piece of unused text with a hex editor.

Text : '20 rupees'


(Source: Dark Linkaël)

Events in the Submarine

Unused texts are in the right part of the submarine. These texts mention upcoming events in this part of the game.

Text: 'Lotsa stuff happens now, inlcuding

A) Indy's costume going back to normal.

B) Indy getting shot out a torpedo tube.

Weird Place In The Caves Mac Os Catalina

and C) Kerner coming in and announcing to Sophia that Indy's dead. (because of those charred clothes, doncha know.)'


Character Names

Some names can be seen by hovering the cursor over a game character; others are not visible. This is true of Marcus and Klaus Kerner. They are ranked third and fourth characters behind Indy and Sophia.

Indy(Indiana Jones) (Visible)

Sophia(Sophia Hapgood) (Visible)

Marcus(Marcus Brody) (Not visible)

Stranger(Klaus Kerner) (Not visible)


(Source: Dark Linkaël)

Developer Messages

Versions 1.5 and 1.5t of the Mac application contain two special resource types that do not appear in versions 1.2 or earlier.

The Kitn resource reads:

For my wife and best friend, Kristin Bauersfeld, with all my love.

The other message is from Brad, and is formatted for reading in ResEdit's hex editor:

Revisional Differences

In the 1992 floppy version, when Klaus Kerner makes a telephone call after ransacking Sophia's office, he says:

Herr Bauer? Good news! Cable Dr. Ubermann in Berlin... inform him that I have the 'samples' we spoke of.

In the 1993 CD version with voice-overs, this is replaced with voiced dialogue recycled from a later conversation Kerner has with Ubermann in the German research laboratory:

Dr. Ubermann... Fantastic news! We've found the treasure we seek.

However, the on-screen text replaces Ubermann's name and has Kerner call someone named Fritz (possibly referring to the Nazi that helped Kerner escape from Barnett College, who may or may not be the guard later killed by a giant robot statue in the Atlantean prison):

Fritz... Fantastic news! I think we've found the treasure we seek.

The most common Macintosh talkie CD version, made for devices with 68k processors, changes the on-screen text in this scene to match the voiced lines. A later, much rarer Macintosh CD version optimized for PowerPC Macs was a fresh port of the PC CD, and so reverts to the 'Fritz' on-screen text.

English PC floppy versionEnglish PC CD versionEnglish Mac 68k CD version


In the PC talkie CD, on the Wits Path when Indy finds Ubermann's telegram at the Algerian dig site, its text is read aloud in Ubermann's voice. Later, when Indy tries to warn Alain Trottier about the Nazis' plot to kidnap him, Indy reads the telegram aloud himself, though its text is still in Ubermann's blue dialog color.

The 68k Macintosh CD has Indy's voice read the telegram out loud in both instances, but leaves the blue text color unchanged. The later PowerPC Mac CD version matches the PC CD instead.


The lava-crossing puzzle in the Atlantean inner maze is programmed differently in the floppy & CD versions. The CD optimized the code so the animation would load faster, and also made it easier for the player to find a way across.


When Kerner is transformed into a goat-like creature by the God Machine, the floppy & CD versions use different palettes for one part of the animation. The floppy version is consistent with the palette in the rest of the sequence; the CD version makes Kerner's boots look flesh-colored, and changes his goat horns from silvery to golden in color.

English floppy versionEnglish CD version


Once Ubermann dies in the finale, the two Nazi guards in the back of the God Machine room fall into chasms as the floor breaks apart. In the floppy version, their death screams are transcribed in dialogue; in the CD, they die silently, without dialogue in text or voice.

English floppy version

Regional Differences

To do:
Check all releases of the game to see where the below-mentioned change was made.

In certain German releases of the game, the swastika seen in Klaus Kerner's passport was removed. There is conflicting information regarding the versions which are censored, or if any non-German releases are affected.

English
German

Although German criminal law outlaws the use of symbols of unconstitutional organisations such as swastikas, uses that promote art are exempted from criminal prosecution. The removal of the swastika in Fate of Atlantis and earlier extensive changes to graphics and text in the predecessor Indiana Jones and the Last Crusade: The Graphic Adventure are interesting in that they predate the 1994 and 1998 German court rulings regarding Wolfenstein 3D. These court rulings are often seen as the root of a quasi ban of all swastikas in German video game releases that lasted until August 2018. Prior removals of swastikas such as the one in Fate of Atlantis can be seen as an attempt at self-censorship to avoid legal quarrels as a consequence of the above-mentioned law, but also to prevent the game from being indexed for the purpose of youth protection or seized as part of a criminal investigation, both measures of which equate to a sales ban in Germany (also putting a nail in the coffin of the proposed sequel Indiana Jones and the Iron Phoenix that revolved heavily around Nazi ideology and imagery).

The Indiana Jones series
NESThe Temple of Doom • The Last Crusade (Taito) • The Last Crusade (Ubi Soft) • The Young Indiana Jones Chronicles
Game GearThe Last Crusade
GenesisThe Last Crusade
DOS, Mac OS ClassicThe Last Crusade: The Graphic Adventure • The Fate of Atlantis
Amiga, Atari STThe Last Crusade: The Graphic Adventure
SNESIndiana Jones' Greatest Adventures
WindowsThe Infernal Machine • LEGO Indiana Jones: The Original Adventures • LEGO Indiana Jones 2: The Adventure Continues
Nintendo 64The Infernal Machine
Game Boy ColorThe Infernal Machine
Nintendo DSLEGO Indiana Jones: The Original Adventures • LEGO Indiana Jones 2: The Adventure Continues
PlayStation PortableLEGO Indiana Jones 2: The Adventure Continues
Retrieved from 'https://tcrf.net/index.php?title=Indiana_Jones_and_the_Fate_of_Atlantis&oldid=954196'
Caves of Qud
Developer(s)Freehold Games
Designer(s)[1]
Artist(s)
  • Samuel Wilson
  • Cyril van der Haegen
[1]
Composer(s)[1]
Platform(s)Windows, Mac OS, Linux[2]
Release15 July 2015 (Early Access)[2]
Genre(s)Roguelike
Mode(s)Single-player

Caves of Qud is an Early Accessroguelikerole-playing video game. Set in an open world, the world is partially pre-made and partially randomly generated.[3][4][5][6] The game takes place in a post-apocalypticscience fantasy setting and is inspired by the pen-and-paper role-playing gamesGamma World and Dungeons & Dragons.[7]

Gameplay[edit]

Contrary to other traditional roguelikes, the game has a quest system as a core mechanic, with some of these quests being scripted while others are procedurally generated.[5][8] Players can choose to follow the main questline but can also choose to ignore it and play the game without following the pre-written plot. When creating a character, the player can select either a 'True Kin' (unmutated humans) who have higher base stats and access to cybernetic augmentations, or a mutant that has access to both physical and mental mutations that offer a wide degree of utility. The default starting location is the pre-made town of Joppa, but it is also possible to choose to spawn in one of the many procedurally generated towns.[4]

A player has their reputation with various factions change due to their decisions and relationships.

The game has 'deeply simulated physical and political systems' which are randomly generated and different each session.[2] It generates a set of historical events and group relationships mostly centered around a set of five randomly generated ancient rulers, dubbed Sultans. It takes inspiration from the history systems of the games Dwarf Fortress and Epitaph. Instead of having historical events being generated without bias, its procedural history system is based around historical accounts, like word of mouth and ancient texts.[7]

Reception[edit]

Weird Place In The Caves Mac Os Sierra

While some rate the game as being more accessible compared to other roguelikes,[5] other reviews find the game's interface confusing and are deterred by the lack of an in-depth tutorial.[9][10]

External links[edit]

References[edit]

  1. ^ abc'Freehold Games'. freeholdgames.com. Archived from the original on 18 December 2019. Retrieved 18 December 2019.CS1 maint: discouraged parameter (link)
  2. ^ abc'Caves of Qud on Steam'. store.steampowered.com. Retrieved 18 December 2019.CS1 maint: discouraged parameter (link)
  3. ^'It's best to play this roguelike the same way you'd read The Grapes of Wrath'. Kill Screen. 7 August 2015. Retrieved 18 December 2019.CS1 maint: discouraged parameter (link)
  4. ^ ab'Roguelike Lets You Kill Your Evil Twin With Mind Bullets'. Kotaku. Retrieved 18 December 2019.CS1 maint: discouraged parameter (link)
  5. ^ abc'Caves of Qud Gameplay Overview'. Polygon.
  6. ^Dominic Tarason (3 October 2017). 'These 3 roguelikes are pushing the genre's boundaries while remaining true to its roots'. Pc Gamer. Archived from the original on 18 December 2019. Retrieved 18 December 2019. The spirit of Rogue lives on in this trio of indie roguelike trailblazers.CS1 maint: discouraged parameter (link)
  7. ^ ab'Procedurally Generating History in Caves of Qud'. Archived from the original on 18 December 2019. Retrieved 18 December 2019.CS1 maint: discouraged parameter (link)
  8. ^Bolding, Jonathan (18 July 2020). 'Caves of Qud introduces a sprawling new dungeon: The Tomb of the Eaters'. Retrieved 2020-07-23.CS1 maint: discouraged parameter (link)
  9. ^Smith, Adam (9 June 2017). 'Have You Played… Caves Of Qud?'. Rock, Paper, Shotgun.
  10. ^Marsh Davies (20 July 2015). 'Premature Evaluation: Caves of Qud'. Rock Paper Shotgun. Archived from the original on 18 December 2019. Retrieved 18 December 2019.CS1 maint: discouraged parameter (link)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Caves_of_Qud&oldid=990751470'